Thursday, July 17, 2014

The Darkness 2



The Darkness 2, is a Canadian developed first-person shooter psychological horror game by Digital Extremes and published by 2K Games

In the Darkness 2 Jackie Estacado - the players character, has taken over one of New Yorks biggest Gang/Mob. still suffering from regret over his girlfriends death, Jackie is trying to live a normal life. having learned how to control and repress The Darkness. but he is forced to unleash The Darkness after a strange cult attacks him and his friends.


To be honest,The Darkness 2 is petty cliche, Guy loves girl, girl gets killed, guy has flash backs of said dead gril, on and on, you get the point. the levels aren't breathtaking, or special. no, in fact most of it is a hallway shooter and it really never breaks that form. despite all this the game is still fun. and the reason is of The Darkness. you get to use this special power and its pretty fun to take out enemy with it.

but you will soon tire of seeing the same kill moves over and over and over. sure, the first time or so its pretty cool to watch, but by the 30th or 40th time of seen the same kill moves you'll get bored. still, later on in the Darkness 2, the story does get better, and it will sometimes have you wondering what is real and what is not.

alas, the world of The Darkness 2 is boring and dry. almost all of the gameplay takes place in dark alleys/buildings that are extremely generic. and just to be more cliche The Darkness 2 features a abandoned fair/circus.

in the end The Darkness 2 is nothing special, but it is fun the first few times you play it. even the gameplay suffers though. as on normal the game is only four hours, The Darkness 2 has a multiplayer mode, however its boring and dull. the Darkness is worth 15$ max and you will have some fun with it. but once you get done with the story you will probably never play it again.


4.5
Okay

Saturday, July 12, 2014

Game:Mount and Blade Warband



Mount and Blade Warband is a game made by Turkish game studioTaleWorlds Entertainment, it is a large-scale battle RPG.

The game plays more like a Total War game where you get to fight on the feild. you explore the world using a over head map. then you click on cities/towns/etc and it loads into them. to make it clear there is no real "open world" in the game. you don't not walk to the next city with you and your army rendered, you are simply represented by a man on a horse that walks across the map. when you think about it, it makes a lot of sense, seeing as you can get up to 250 or more troops, it would be a pain to walk all the way with that many people with a system just like skyrim.

So the meat of the game is the battles, you get to watch your army attack the other, and you yourself can engage the enemy on the field of battle. with a handy add-on the Warband Battle Size changer  you can go up to 700 men per battle. however, the M&B game engine will be highly unstable if you use any number higher than 300.


 Combat in Warband is gritty and fun. you can use all kinds of weapons. they have Swords,pikes,bows, and more. all have different abilities and such. hitting an enemy with a powerful Pike attack, can kill or knock them out instantly. and that brings us to another thing in M&B, the ability to capture people. with some weapons you will knock out people instead of killing them. after the battle you can take them with you as prisoners. Nobles and kings can not be sold, but anyone else can. you can even make them join your army as soldiers. however that will hurt your army's morale.

Morale in Warband plays a big part. lots of things can hurt your troops morale. things like fighting with a companion (a special person you can find in taverns that have backstorys, will speak to you about things.)
raiding defenseless farmers. not having any food. not paying them. or using captured prisoners as soldiers in your army. if morale gets too low, some of your troops will start to leave during the night and you can even lose you entire army this way. 

In Warband its hard to go alone in the deadly world of  Calradia, as such you will most likely find yourself working for a lord or noble. at first they will give you annoying repetitive quest, but soon you will start rise in the ranks. the Lord/Noble will call you for a grand attack on one of His enemies and you must join him. during this war if you take a castle in a siege your lord/noble may give it you as your own. once you are well known can even marry the daughters of other Lords/Nobles, and get larger amounts of land. of course you can just try to take over Calradia on your own, but then everyone will hate you and try to kill you. but running your own nation and forcing people to respect you is one of the more funnest things to do in Warband.

The big downside of this game is the visuals. yes i know, graphics aren't everything, but Warband looks barley better than PS2 graphics. however, with all of the crazy fun battles you'll be playing it will be easy to over look the games graphics.

if you like fun combat and huge battles then Warband is the game for you. just don't expect it to play like Skyrim or Oblivion.


 6.6
Epic

Saturday, July 5, 2014

Intel stops purchase of metals from War-Criminals

Intel, one of the biggest Tech manufacturers in the US, has stopped buying metals needed to make things like CPUs from the nation of Congo. 

A little history about Congo first, Congo has been at war from 1996 to 2003, in many small and large wars know as "the Congo wars" it is a war involving foreign states and many rebel groups. as of now, there are over 40 groups fighting to claim Congo, and it has led to mass suffering of the people who live there. Congo has many mines, some that supply Cassiterite. Cassiterite is used to make Tin, Tin is used heavily by the tech industry. as such these mines are heavily fought over and local villagers are forced to mine it in the most dangerous conditions.

Now, Intel has decided to stop buying Cassiterite from Congo mines that are under the control of warlords. Intel admitted that the move was to give them a better company image, and raise employee morale. but whatever the reasons, giving the warlords less people and places to sell is always better. because Intel won't accept products made with Cassiterite from mines under the control of warlords, third party dealers,circuit manufacturers and the like, have to also stop buying Cassierite from the warlords. 

"It consumes a great deal of time throughout the organization, from salespeople fielding compliance requests from their customers, to engineers checking product designs for materials of concern, to purchasing managers working with suppliers," said Paul Schwada, founder of Locomotive Solutions consulting firm near Chicago. "And who is supposed to 'own' it? That's up for grabs."


In the US companies must disclose whether or not they buy from smelters, or suppliers who get their goods from mines owned by War-Criminals. because of this human rights groups pressure them to stop buying it. but because it takes so much time and money to filter out who is supplying the goods most companies simply stop buying from Congo all together. 

So what Intel is doing is still buying from Congo just not from the warlords, so the mines under the control of the people still help them rebuild, and protect themselves. Intel is not just stopping the purchase of Cassiterite, they also have stopped buying from warlord mines that supply things like Gold, tungsten ,and tantalum

Gary Niekerk, Head of Intels Corporate responsibly department had a few words to say:   "We didn't touch the economy, It's not about pulling out of the region. That would have been the easy thing to do."

Human rights groups hope that other companies will follow Intels lead, and try to make sure that they are not helping warlords fund their armies, but instead helping the people of Congo take back their country.

Sources:

Friday, July 4, 2014

Happy 4th of July!



Hey guys i just want to say happy 4th of July! and don't forget those who gave all so we could have days like this. And i would also like to thank all our friends in the world, including, but not limited to: UK,France,Germany,Japan,Canada,and Australia. Now, grab a hot dog, some beer, some fireworks, and lets celebrate!

Thursday, July 3, 2014

Kindle Fire VS ASUS Nexus 7




Storage
The Lowest model on the Nexus 7 is 16gbs, and the lowest on the kindle is 8gbs
the highest amount of storage for the HDX is 64gbs, while the highest amount storage for the N7 is 32gb.

RAM
Both the Kindle HDX and Nexus 7 have 2GBs of flash ram.

Screen
While the Nexus has a "HD" screen, the Kindle Fire has a "HDX" screen. Amazon claims that HDX screen is better than the normal HD screens on tablets. here is a side by side comparison:

Some may say that the N7 looks better or the HDX, i like the HDXs look.


Battery life
The Kindle has an 11 hour battery life, while the Nexus 7 has 9.

OS
The Amazon OS is really limited compared to Android, a lot of the apps and features that are in Android are nowhere to find on the FireOS. it seems to run a little slower than the Android OS and seems to be really slimmed down.

Sound:
The Kindle Fire has by far, better speakers. they are Dolby Digital System speakers, and have better bass then the standard system in the Nexus 7.

Speed:
Both tablets take quite a while to boot up from a complete shut down, but the Kindle OS lags behind by at least 10 seconds.

Who is better?
I would say that the Kindle is great for books,movies,music and entertainment, while the Nexus is great for an all around tablet.

Wednesday, July 2, 2014

Sim City (2013)

Ah, Sim City. The game tons of fans were waiting for year after year. and after the greatness of Sim City 4 fans expected Sim City 5 to be even better, but alas we are in the times of reboots and "different" gameplay. Sim City is not the next title in the Sim City series, its an off-shoot and bad one at that. don't get me wrong, some people will and do like it, but for those of us who really just wanted a 3D Sim City 4, they will be disappointed. Why you might ask?

Well, First there is the map size. the horrible horrible map size. remember the giant Cities we could build in SC4? that's gone. now the biggest map we get in just a corner of a large Sim City 4 maps. Remember how in Sim City 4 you could use every inch of your regions area? that's gone. instead each region has about 8 to 12 Cities that you claim. the highways, and trains tracks are pre-loaded.

Lets talk about multiplayer. First MP can be a pain in the butt. if you leave a region open to the public people will come in and claim cities and never been seen again. to make it worst you, the host of the region can NOT kick players. if someone takes a city and never re-joins you can't kick them out so that land is unusable.

EA, first claimed the small maps where there to force players to "work together", the problem is that most players don't work together, they do what ever the heck they want, and City trade system is a failure, many times during gameplay while relying on my brother's city to give my city power,water, etc, it would cut out and therefore killing my cities growth.  later EA said that the maps are so small because it would be "unfair" for players with lower-end PCs/Macs because it would take a lot of GPU/CPU power, (that's like saying that BF4 shouldn't have Ultra settings because its "unfair" for people with low-end pcs) in the end they admitted that the Glassbox engine is, to be blunt, inferior compared to the Engines behind games like Cities XL or Sim City 4.  The engine crashes under its own weight.

If you look at screenshots of SC13 you'll notice that its a lot more cartoony, thats the way the Sim series in whole is going (look at the Sims 4). some will say that the cartoon look is perfect for a game with Sims in it, but i was really hoping that Sim City would go for photorealistic. also lost is the perfect chance to expand on the controllable Sims in SC4. imagine what it would be like! being able to drive around your own built city in 3D. that would of been perfect.

I know it seems all i am doing is complaining about the map sizes, but when you build every utility (Police,EMS,Fire,Power,Water,Train,Bus,Airport,etc) and about 30% of you map or more is taken up you'll understand why its so annoying.

another problem in Sim City is the AI. Police,Firefighters, and EMS will stumble around, taking the longest routes to get to places and just not working right. every time i've used my firefighter helicopter the building burns down, but if a firetruck is able to make it there they put it out. another little thing i dislike about Sim City is the fact that all your emergency vehicles have to stop at stop lights, and delays them from getting to the place they are needed most.

Sim City also is filled with DLC. you got a DLC to add the Eiffel tower, DLC to add Big Ben, DLC to add German buildings, DLC to add blimps, DLC to add the red cross, and DLC to add "mega towers".

This is not the Sim City most people wanted, and if you go into it expecting it to play like Sim City 4, you will be quite upset. in the end, while the game is fun it would have been more fun if they have simply given us a 3D version of Sim City 4.




3.5
Highly Disappointing 

Intel: Wires are the past!

Image a world where your PSU uses wireless tech to receive power, where your Monitor receives video via a wireless adapter built in. This is the world that Intel is trying to make.Last month at Computex, Intel demonstrated WiGig wireless docking and simultaneous wireless charging of a laptop, smartphone, headset and tablet with a pad placed under a tabletop. The company said that it would deliver reference designs for systems that use the technology in 2016 as part of a future Core processor family known as Skylake.

However Intel wants to take it even further than that, with plans to make all Desktop/Laptop functions wireless

While this all well and good, there are lots of problems with this system. first lets think how many devices the average Desktop user has
Tablet
Phone
Router

then how many items like speaker/headsets/etc that a desktop user has
Speaker
Monitor
Keyboard
Mouse

Then the pc its self
Wireless PSU Adapter
Wireless Video Adapter
Wireless Audio Adapter
Wireless Mouse adapter
Wireless Keyboard Adapter

that's 5 wireless send/receive adapters for the desktop and then if you have any more wireless devices like a phone,router,Tablet that's 8 wireless send/receive adapters. now imagine if you have more than one desktop pc in your house. you could be looking at 18,23 or more wireless signals being sent and received. with all that the odds of your data getting mixed up or blocked is pretty high.

And then there's another problem: Security, any of those wireless signals/data can be hacked just like a router, people could get into your PC through your monitor, of course i assume Intel would work on making it secure, but anyone with enough knowledge,time and/or money can hack anything

but you never know, Intel might have a way to solve these problems and this tech is young. but for now, i don't see wireless desktops becoming a reality for at least 5 years or so.